Large elemental, neutral evil

Armor Class 15
Hit Points 105 (14d10 + 28)
Speed 0 ft., fly 60 ft. (hover)

14 (+2) 20 (+5) 15 (+2) 7 (–2) 10 (+0) 5 (–3)

Skills Perception +3, Stealth +8
Damage Immunities poison
Damage Resistances necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 13
Languages Auran
Challenge 6 (2,300 XP)
Proficiency Bonus +3


  • Blight. Any creature that touches the blightwind or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Constitution saving throw or become poisoned until the end of that creature’s next turn.
  • Mist Form. The blightwind can enter a hostile creature’s space, subjecting that creature to Blight, and stop there. A creature can also enter the blightwind’s space. The blightwind can move through a space air can move through without squeezing.


  • Multiattack. The blightwind makes two wind whip attacks.
  • Wind Whip. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage, 4 (1d8) necrotic damage, and Blight.
  • Blight Vortex (Recharge 5–6). Each creature within 20 feet of the blightwind must succeed on a DC 16 Strength saving throw or be pulled 20 feet straight toward the blightwind. If a creature would enter another creature’s space, both creatures instead take 3 (1d6) bludgeoning damage and fall prone, each in the space they were in before colliding. Creatures pulled into the blightwind’s space take 14 (2d8 + 5) necrotic damage and are subjected to Blight. A creature that fails the saving throw against Blight is blinded while poisoned due to that exposure to the trait.


Affront to Nature. Whether through a brush with powerful malevolence or unwise experiments, elementals can be corrupted, turning them into blighted forms. Fey and others with a connection to nature have an instinctive aversion to these creatures.

Toxic Magic. Blighted elementals are sources of poison, carrying their corruption with them and spreading it to new places. They multiply rapidly and carry death to the unwary. For those with sinister intentions though, they can be an excellent source of dangerous, potent ingredients for potions or poison.

  • DC 10 Intelligence (Nature): Blight elementals arise when nature or the substance of an elemental plane is corrupted. These elementals can resemble nonelemental creatures, but they’re still elementals. Blight elementals have elemental resistances, including to nonmagical attacks.
  • DC 15 Intelligence (Arcana): A blight elemental is always poisonous, in addition to its other powers. Some, such as deathmoss and forgeblights, have supernatural abilities to spread rot to creatures or objects.
  • DC 20 Intelligence (History): Some legends say a lich created the first blight elementals to gain the favor of an arch daemon. If such stories are true, finding the lich’s notes might allow someone to return blight elementals to their original forms.
Section 15: Copyright Notice

Grim Hollow: The Monster Grimoire © 2021, Ghostfire Gaming Pty Ltd. Author: Shawn Merwin

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