Blink Dog

Medium fey, lawful good

Armor Class 13
Hit Points 22 (4d8 + 4)
Speed 40 ft.

12 (+1) 17 (+3) 12 (+1) 10 (+0) 13 (+1) 11 (+0)

Skills Perception +3, Stealth +5
Senses passive Perception 13
Languages Blink Dog, understands Sylvan but can’t speak it
Challenge 1/4 (50 XP)

Special Traits

  • Keen Hearing and Smell: The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  • Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
  • Teleport (Recharge 4-6): The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.
  • Alternate Critical (Source: Monster Crits for 5e). When the blink dog scores a critical hit, it doesn’t deal extra damage. Instead, the target creature must succeed at a DC 11 Charisma saving throw or be under the effect of a blink spell for 1 minute. The target can’t choose to end this effect as an action.


A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm. Blink dogs harbor a long- standing hatred for displacer beasts and attack them on sight.

Section 15: Copyright Notice

System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.

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