Bliss Dragon, Adult

Family: Dragons

Huge dragon, neutral good

Armor Class 19 (natural armor)
Hit Points 275 (19d12 + 152)
Speed 40 ft., fly 80 ft.

25 (+7) 14 (+2) 27 (+8) 16 (+3) 15 (+2) 26 (+8)

Saving Throws Dex +8, Con +14, Wis +8, Cha +14
Skills Insight +8, Perception +14, Persuasion +14, Stealth +8
Damage Immunities lightning
Condition Immunities petrified, poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages Celestial, Common, Draconic
Challenge 18 (20,000 XP)


  • Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
  • Peacemaker. When it hits a creature with a claw attack, as a bonus action a bliss dragon can calm that creature. The creature must make a DC 22 Charisma saving throw. If a creature fails its saving throw, choose one of the following two effects: It can suppress any effect causing a target to be charmed or frightened. After one minute, any suppressed effect resumes, provided that its duration has not expired in the meantime. Alternatively, it can make a target indifferent about creatures of its choice that the creature is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. After 1 minute, the creature becomes hostile again, unless the GM rules otherwise.
  • Pristine. A bliss dragon is immune to having its maximum hit points reduced.
  • Subduer. When the dragon reduces a creature to 0 hit points with an attack or its breath weapon, the dragon can knock the creature out. The dragon can make this choice the instant the damage is dealt. The creature falls unconscious and is stable.


  • Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.
  • Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
  • Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
  • Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
  • Lightning Breath (Recharge 5-6). The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 24 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
  • Change Shape. The dragon magically polymorphs into a beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
  • Healing Touch (1/Day). A creature it touches magically regains up to 95 hit points.


The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.


Bliss dragons are self-appointed wardens of wildlife and wilderness, sometimes even displacing fey and magical creatures dwelling there whose ethics fall short of the dragons’ high standards. Bliss dragons often sequester refugees in their extraplanar glades, granting sanctuary and healing to those in need. Their feathered forms emit a comforting warmth, and all are welcome to seek succor though few are allowed to linger long in their utopian dwellings.

Section 15: Copyright Notice

The Dragon’s Hoard #17 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

This is not the complete section 15 entry - see the full license for this page