Blood Bush

Small plant, unaligned

Armor Class 13 (natural armor)
Hit Points 59 (7d6 + 35)
Speed 0 ft.

15 (+2) 14 (+2) 20 (+5) 2 (-4) 12 (+1) 8 (-1)

Damage Vulnerabilities thunder
Damage Resistances cold, fire
Damage Immunities lightning
Senses blindsight 30 ft., passive Perception 11
Challenge 3 (700 XP)

Special Traits

  • Implant Seed Creatures that are implanted with a blood bush seed begin to suffer the effects of it rapidly germinating inside of them. Once implanted, the seed quickly begins to grow and expand. For every 24 hours that elapse, the target must repeat the DC 14 Constitution saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The germinating seed is destroyed by the immune system on a success. The target dies if this reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the blood bush seed is removed.


  • Multiattack. The blood bush makes one attack with its flower darts and two attacks with its tendrils.
  • Tendril. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12) and restrained, and the blood bush cannot grapple another target.
  • Flower Dart. Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or be implanted with a blood bush seed (see Germinate).


This creature appears as a 3-foot-tall flowering bush with a thick trunk and small whip-like branches. Each branch is topped with a blood-red flower and deep, rich-green leaves.

The blood bush is a fell plant creature cursed by a wizard in times past. It is named for its blood-red flowers and its thorny blood-red seeds. A blood bush is sometimes referred to as a “grave marker plant” because a creature that encounters it and fails to see the danger this sinister plant presents, rarely lives to tell about it.

A blood bush can only be grown from a seed that has germinated inside the warm body of a Small or larger animal. Roots from the germinating seed kill the host and use the nutrients provided to grow rapidly into a deadly plant. A number of nobles use this horrid plant as a deterrent against thieves and robbers, sometimes creating entire hedges of the plant.

A blood bush appears as a flowering bush about 3 feet tall.

Its thick trunk quickly splits off into many smaller, whip-like branches, each topped with a blood-red flower surrounded by deep green leaves. Blood bush seeds can be sold for about 20 gp each on the open market – collecting them without dying is not the easiest of tasks.

When a blood bush detects a warm-blooded creature within 20 feet, it fires a volley of flower darts at the creature, attempting to implant it with its seeds. A creature that dies from the blood bush’s seed implantation rapidly decomposes, and a new blood bush springs up in the area within four days.

Living creatures within 5 feet of a blood bush are slashed and cut with its four whip-like tendrils.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb