Blood Carrion Giant Elk

Huge undead, unaligned

Armor Class 14 (natural armor)
Hit Points 47 (5d12 + 15)
Speed 60 ft.

17 (+3) 16 (+3) 16 (+3) 2 ( 4) 12 (+1) 4 ( 3)

Skills Perception +3
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, exhaustion, frightened, poisoned
Senses passive Perception 13
Languages Giant Elk, understands Common, Elvish, and Sylvan but can’t speak them
Challenge 3 (700 XP)
Proficiency Bonus +2


  • Carrion Core. When the elk is reduced to 0 hit points, it turns into a carrion core (AC 10; 10 hp; immunity to nonmagical damage).
  • Charge. If the elk moves at least 20 feet straight toward a target and immediately hits it with a Ram attack, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Dark Bond. The elk can form a bond with a single willing Humanoid it can see which lasts until the elk dies. While bonded, the Humanoid gains a permanent level of exhaustion that can’t be removed as long as the elk is alive. The effects of this exhaustion are suppressed for 1 minute after the Humanoid has dealt damage to another creature. While within 5 feet of the elk, the Humanoid has resistance to necrotic damage, is immune to being frightened, and can communicate emotions and images telepathically with the elk.
  • Maddening Demise. When a creature reduces the elk to 0 hit points, the creature must succeed on a DC 13 Charisma saving throw or be cursed for 1 minute. While cursed, it loses the ability to distinguish friends from foes. At the end of each of its turns, it can make a DC 15 Intelligence saving throw, ending the curse on a successful save.


  • Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 21 (4d8 + 3) bludgeoning damage.
  • Ram. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.


  • Siphon Soul. When the elk or a creature it has formed a Dark Bond with reduces a hostile creature to 0 hit points, the elk and the creature it is bonded with regains 7 (2d6) hit points.


Blood carrions are parasitic monsters capable of possessing the carcass of dead beasts.

Section 15: Copyright Notice

Milando's Guide to Magical Marvels. Copyright 2022. Eventyr Games.

This is not the complete section 15 entry - see the full license for this page