Blood Moth

Medium swarm of Tiny beasts, unaligned

2 (-4) 14 (+2) 11 (+0) 2 (-4) 10 (+0) 6 (-2)

Armor Class 12
Hit Points 22 (5d8)
Speed fly 30 ft.
Damage Resistances bludgeoning, piercing, and slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 10
Challenge 1/2 (100 XP)

Special Traits

  • Blood Drain. When a moth swarm successfully bites a creature, several moths attach themselves to the creature and begin to feed. At the beginning of each round, the creature loses 3 hit points and its maximum hit points are reduced by the same amount. A creature can spend its action to remove the moths. The creature’s maximum hit points are restored to normal after a long rest.
  • Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny blood moth. The swarm can’t regain hit points or gain temporary hit points.


  • Bite. Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 1 piercing damage.


Blood moths travel in swarms of 10-50 moths and lurk in fields, glades, and woods. One or two scouts seek out prey and distract the victim while the main swarm moves up and attacks. Blood Moths are clever enough to never kill a victim outright, wishing instead to feed on them time and time again.


Blood moths resemble butterflies with broad beautiful wings with elaborate, colorful patterns. These patterns change as the observer watches, and after a few moments, they form images of skulls, demonic faces, and staring, bestial eyes.

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.