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Blood of Yog-sothoth Hunters

Medium aberration, chaotic evil

Armor Class 14 (hide armor)
Hit Points 170 (20d8 + 80)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 19 (+4) 8 (-2) 13 (+1) 6 (-3)

Saving Throws Con +7
Skills Athletics +7, Intimidation +7, Perception +4, Stealth +5
Damage Resistances cold, fire
Senses darkvision 60 ft., passive Perception 14
Languages Common, Deep Speech
Challenge 6 (2,300 XP)

Special Traits

  • Special equipment. Potion of invulnerability, potion of invisibility.
  • Brutal. A melee weapon deals two extra dice of its damage when these hunters hit with it (included in the attack).
  • Intimidating Manner. A blood of Yog-Sothoth uses his Strength score to Intimidate.
  • Steadfast. These Blood of Yog-Sothoth have advantage on saving throws to resist being charmed or frightened.
  • Stench (3/Day). A blood of Yog-Sothoth always exudes an unpleasant musky scent. As a bonus action, the blood of Yog-Sothoth can intensify this scent, causing it to become sickening. Any living creature within 30 feet must succeed at a DC 15 Constitution saving throw or become incapacitated for 1 round. The blood of Yog-Sothoth can exude this sickening stench for multiple rounds, but these rounds need not be consecutive. Each round the blood of Yog-Sothoth wishes to maintain the stench, it must use a bonus action to do so.

Actions

  • Multiattack. These Yog-Sothoth make two attacks with their maul or three with their longbow.
  • Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage.
  • Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 12 (2d10 + 2) piercing damage.

About

This twisted, powerfully built human has two bulbous mauve-colored eyes, nubs for ears, a mouth full of oversized canine teeth, and seven-fingered hands that clutch a steel-tipped spear. They are the direct offspring of either a spawn of Yog-Sothoth and a humanoid, often resulting in a multiple birth, with quintuplets being most common.

Though the act of birthing a litter of these twisted, mewling offspring is extraordinarily painful, some mothers survive the ordeal though their minds invariably bear deeper scars than their overstrained bodies. Like their sires, the blood of Yog-Sothoth grow tall and strong and reach adulthood as quickly�at around 10 years of age. However, these creatures retain very little of their father’s intellect, and most of the creatures develop a propensity for brutishness, violence, and cannibalism.

Deformities. Their bodies polluted by the essence of the outer god Yog-Sothoth, all blood of Yog-Sothoth are sterile and possess multiple physical deformities. Common abnormalities include extra fingers or toes, elongated or bloated faces that resemble those of fish, goats, hounds, or toads, odd-colored eyes, over-sized body-tumors, and vestigial facial features or other vestigial or stunted body parts. The blood of Yog-Sothoth can live an average of up to 90 years, though most perish by violence or misadventure much earlier.

Section 15: Copyright Notice
Mythos Monsters (5E) © 2020, Legendary Games; Authors Michael "solomani" Mifsud, Robert J. Grady, Mark Hart, Jeff Ibach, Alex Riggs, Scott D. Young, Jeff Lee, Matt Kimmel, and Jason Nelson.