Blood of Yog-sothoth

Medium aberration, chaotic evil

Armor Class 13 (hide armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft.

15 (+2) 12 (+1) 17 (+3) 7 (-2) 12 (+1) 4 (-3)

Saving Throws Con +5
Skills Athletics +4, Intimidation +4, Perception +3, Stealth +3
Damage Resistances cold, fire
Senses darkvision 60 ft., passive Perception 13
Languages Common, Deep Speech
Challenge 2 (450 XP)

Special Traits

  • Brute. A melee weapon deals one extra die of its damage when a blood of Yog-Sothoth hits with it (included in the attack).
  • Intimidating Manner. A blood of Yog-Sothoth uses his Strength score to Intimidate.
  • Stench (3/Day). A blood of Yog-Sothoth always exudes an unpleasant musky scent. As a bonus action, the blood of Yog-Sothoth can intensify this scent, causing it to become sickening. Any living creature within 30 feet must succeed at a DC 13 Constitution saving throw or become incapacitated for 1 round. The blood of Yog-Sothoth can exude this sickening stench for multiple rounds, but these rounds need not be consecutive. Each round the blood of Yog-Sothoth wishes to maintain the stench, it must use a bonus action to do so.


  • Multiattack. A blood of Yog-Sothoth makes two attacks with its spear.
  • Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 11 (2d8 + 2) piercing damage if used with two hands to make a melee attack.
  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage if thrown, 7 (2d4+2) if used to make a melee attack.


This twisted, powerfully built human has two bulbous mauve-colored eyes, nubs for ears, a mouth full of oversized canine teeth, and seven-fingered hands that clutch a steel-tipped spear. They are the direct offspring of either a spawn of Yog-Sothoth and a humanoid, often resulting in a multiple birth, with quintuplets being most common.

Though the act of birthing a litter of these twisted, mewling offspring is extraordinarily painful, some mothers survive the ordeal though their minds invariably bear deeper scars than their overstrained bodies. Like their sires, the blood of Yog-Sothoth grow tall and strong and reach adulthood as quickly�at around 10 years of age. However, these creatures retain very little of their father’s intellect, and most of the creatures develop a propensity for brutishness, violence, and cannibalism.

Deformities. Their bodies polluted by the essence of the outer god Yog-Sothoth, all blood of Yog-Sothoth are sterile and possess multiple physical deformities. Common abnormalities include extra fingers or toes, elongated or bloated faces that resemble those of fish, goats, hounds, or toads, odd-colored eyes, over-sized body-tumors, and vestigial facial features or other vestigial or stunted body parts. The blood of Yog-Sothoth can live an average of up to 90 years, though most perish by violence or misadventure much earlier.

Section 15: Copyright Notice

Mythos Monsters (5E) © 2020, Legendary Games; Authors Michael "solomani" Mifsud, Robert J. Grady, Mark Hart, Jeff Ibach, Alex Riggs, Scott D. Young, Jeff Lee, Matt Kimmel, and Jason Nelson.

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