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Blood Orchid Savant

Family: Blood Orchid

Large aberration, lawful evil

Armor Class 15 (natural armor)
Hit Points 97 (13d10 + 26)
Speed 5 ft., fly 30 ft.

15 (+2) 14 (+2) 14 (+2) 13 (+1) 16 (+3) 18 (+4)

Skills Stealth +5
Damage Resistances acid, cold, lightning, fire
Damage Immunities thunder
Senses darkvision 60 ft., passive Perception 13
Languages telepathy 120 ft.
Challenge 7 (2,900 XP)



  • Multiattack. The blood orchid savant makes three attacks with its tentacles.
  • Tentacles. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 hour. The target is also grappled (escape DC 14). While grappled this way, the creature is restrained.
  • Blood Drain The blood orchid feeds on every creature it is grappling. Each grappled creature must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by 5 (1d10), and the blood orchid savant regains the same number of hit points. The reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
  • Charm One creature within 30 feet must succeed on a DC 15 Wisdom saving throw or be charmed for 24 hours. The creature is not under the blood orchid’s control but regards it as a trusted friend, takes its requests as favorably as possible, and won’t try to escape from the blood orchid’s grapple. Each time the blood orchid or its allies do anything harmful to the creature, it can repeat the saving throw.


A blood orchid savant is a rare example of blood orchid that has learned spellcasting. Like all blood orchids, a savant has three downward curving “petals” of flesh with a dark, pebbly outer hide and a pallid whitish underside. The petals end in split tips that converge beneath the blood orchid’s bulbous body. The body is flexible and squishy, about one foot long and six inches in diameter, and terminates with a sphincter-shaped mouth, front and center. A swarm of writhing, pallid tentacles dangle from its underside: there are 16 manipulator arms and eight thinner tendrils with red eyes at the ends. A second cluster of eye tendrils rises from its back.

Blood orchids are territorial, xenophobic, and possessive. They regard other races as aberrant and not to be trusted, even other lawful creatures. Their alliances are always based on dominance and benefit the blood orchid almost exclusively.

Communication for blood orchids is through a means of empathy/telepathy. They have no sense of hearing. The savant can close its outer petals downward and rest on the ground, where it resembles a rocky nodule or fungus of some kind.

Section 15: Copyright Notice
The City That Dripped Blood © 2018, Frog God Games, LLC; Author: Steve Winter