Large aberration, chaotic evil

Armor Class 15 (natural armor)
Hit points 138 (12d12 + 60)
Speed 0 ft., fly 90 ft. (hover)

12 (+1) 16 (+3) 20 (+5) 10 (+0) 12 (+1) 11 (+0)

Skills Perception +4, Stealth +6
Saving Throws Wis +4
Damage Resistances acid, cold, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Challenge 7 (2,900 XP)

Special Traits

  • Astral Nature. The bloodwind does not breathe or sleep. Invisibility. The bloodwind is invisible. Life Sense. The bloodwind can sense the location of any creature within 60 feet of it, unless that creature’s type is construct or undead. Misty Form. The bloodwind can occupy another creature’s space and vice versa. In addition, if air can pass through a space, the bloodwind can pass through it without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The bloodwind can’t manipulate objects in any way that requires fingers or manual dexterity.


  • Life Drain. The bloodwind touches one creature in its space. The target must succeed on a DC 16 Constitution saving throw (undead and constructs automatically succeed), or it takes 10 (2d6 + 3) necrotic damage, the bloodwind regains 10 hit points, and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the bloodwind’s control, unless the humanoid is restored to life or its body is destroyed. The bloodwind can have no more than 24 zombies under its control at one time.


The air is filled with a rustling hiss, the sound of some inhuman screeching that seems to come from everywhere and nowhere at once.

A bloodwind hails from the astral plane. It has a death wish but cannot easily experience death, so it drains the life out of humanoids and then enjoys the act of dying. Then, to spread some more death around, it sends them out to kill more people so it can experience more death, an infinitum.

Bloodwinds don’t waste time engaging in melee and prefer to send their minions after their opponents, instead remaining invisible most of the time. Their thirst for the experience of death is boundless and most bloodwinds welcome any creature that can actually destroy them once and for all.

Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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