Bloozkin, Patched Variant

Family: Bloozkin

Medium aberration, any

Armor Class 15 (natural armor)
Hit Points 9 (2d8)
Speed 40 ft.

8 (-1) 14 (+2) 10 (+0) 10 (+0) 12 (+1) 12 (+1)

Skills Survival +3
Damage Vulnerabilities special
Damage Resistances special
Senses passive Perception 11
Languages Common
Challenge 1/2 (100 XP)


  • Don’t Hurt Me. The bloozkin can take the Disengage or Dash action as a bonus action on each of its turns.
  • Patched. This bloozkin has extra body parts which allow additional attack actions. It can have any combination of extra arms, extra legs, or extra heads.
  • Reassemble. The bloozkin doesn’t die from taking damage. A bloozkin that drops to 0 hit points will reassemble itself after 24 consecutive hours of having all of its body parts touching, regaining 1 hit point. Afterward, they heal at normal human rates.


  • Multiattack. The patched bloozkin makes a claw attack. Then if it has extra arms, it can make another claw attack. If it has extra heads, it can also make a bite attack. If it has extra legs, it can use its Don’t Hurt Me without consuming its bonus action.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.


It is possible for two or more different bloozkin to be reassembled into one new being that shares attributes of both former bloozkin. Those who have been reassembled this way are called “patched;’ often have mismatched body coloration. Patched bloozkin have a lifespan expiration date of the oldest bloozkin component in the patched combination.

Section 15: Copyright Notice

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