Medium fiend (styxite), chaotic evil

Armor Class 15 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30 ft., fly 60 ft.(hover)

18 (+4) 13 (+1) 18 (+4) 10 (+0) 9 (-1) 10 (+0)

Skills Perception +2, Stealth +4
Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 12
Languages Common, Infernal
Proficiency Bonus +3
Challenge 7 (2,900 XP)


  • Horned Charge. If the bocanach moves at least 20 feet straight toward a target and then hits it with a melee weapon attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
  • Pack Tactics. The bocanach has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Surprise Attack. If the bocanach surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.


  • Multiattack. The bocanach makes two attacks: one with its Greataxe and one with its Gore.
  • Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
  • Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Stunning Shriek (Recharge 5-6). The bocanach shrieks. Each Humanoid and Beast within 30 feet of the bocanach and able to hear it must succeed on a DC 11 Wisdom saving throw or be frightened of the bocanach until the end of the bocanach’s next turn. While frightened in this way, a target is stunned. If a target’s saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all bocanachs for 1 hour.


This fiendish creature combines the features of a goat-like supernatural being with a demonic presence. Standing at a towering height and possessing a muscular, humanoid body, the bocanach has the head of a mountain goat with curved horns. Its eyes burn with an unsettling crimson glow, and its dark, coarse fur covers its entire body.

The bocanach (BO-kan-AK) is often found haunting battlefields and areas associated with conflict. It dwells in the most desolate and forsaken places, drawn to the lingering energies of violence and death. The creature is most active during the day, when it can survey the aftermath of battles and witness the suffering of the wounded and dying.

As a fiend, the bocanach possesses a malevolent nature, reveling in chaos and the suffering of others. It is a relentless hunter, preying upon the weak and wounded on the battlefield. The bocanach derives pleasure from causing fear and despair, often lingering near conflicts to feed on the negative emotions emanating from the combatants. Legends tell of the bocanach shrieking in the air during fierce battles, amplifying the terror and confusion among those engaged in combat.

The bocanach employs both its aerial advantage and its ability to stun opponents with its shriek to gain the upper hand in combat. It excels in surprise attacks, swooping down from the sky to unleash devastating strikes on unsuspecting victims. The bocanach’s pack tactics allow it to coordinate attacks with other bocanachs, capitalizing on any distraction or weakness in their prey. With their horned charge, they aim to knock opponents off balance and leave them vulnerable to further assaults. The bocanach relishes the fear it instills in its victims and takes pleasure in prolonging their suffering before delivering the final blow.

Section 15: Copyright Notice

5E RPG: Celtic Bestiary. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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