Bodach Glas

Medium fiend, chaotic evil

Armor Class 15 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 40 ft.

18 (+4) 18 (+4) 15 (+2) 10 (+0) 12 (+1) 14 (+2)

Saving Throws Str +7, Dex +7, Cha +5 Skills Acrobatics +7, Athletics +7, Deception +5, Insight +4, Perception +4, Stealth +7
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Common, Infernal
Proficiency Bonus +3
Challenge 5 (1,800 XP)


  • Compression. The bodach glas can move through any opening at least 1 inch wide without squeezing. It can also squeeze to fit into a space that a Tiny creature could fit in.
  • Ethereal Sight. The bodach glas can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
  • Innate Spellcasting. The bodach glas’ innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
  • Magic Resistance. The bodach glas has advantage on saving throws against spells and other magical effects.


  • Multiattack. The bodach glas makes two attacks with its Unarmed Strike.
  • Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the bodach glas can grapple the target (escape DC 15). The bodach glas can grapple two opponents, one with each hand.
  • Etherealness. The bodach glas enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.


The bodach stands at around six feet tall, with a hunched posture that gives it a menacing presence. Its body appears emaciated, with gray, pearly skin stretched taut over its bony frame. Its mouth is filled with sharp teeth, and its sinister smile sends shivers down your spine it. Cloaked in ragged, tattered garments that were once worn by mortals, the bodach exudes an aura of decay and neglect.

Bodachs (bo-TAK) are solitary creatures that wander the Prime Plane looking for easy prey to snatch and take back to Infernus. They can be found in dark, desolate places, such as abandoned ruins, haunted forests, and forgotten burial grounds. They have a particular affinity for areas where the boundary between the Material Plane and the Ethereal Plane is thin.

These cunning tricksters delight in playing malicious pranks on mortals, especially children. They relish in causing fear and confusion, feeding off the negative emotions they provoke. Bodachs have a deep understanding of deception and enjoy manipulating others for their amusement.

Bodachs prefer psychological torment over direct confrontation. They use their innate spellcasting abilities and deceptive nature to sow discord among their victims. They excel at disguising themselves and infiltrating communities, causing unrest and suspicion.

Bodachs are opportunistic predators, targeting those who are isolated or vulnerable. When forced into combat, bodachs rely on their natural agility and sharp claws to tear through their opponents. They are known to employ hit-and-run tactics, vanishing into the shadows and reappearing when least expected.

Section 15: Copyright Notice

5E RPG: Celtic Bestiary. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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