Medium fey (shapechanger), chaotic good

Armor Class 13 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.

10 (+0) 16 (+3) 16 (+3) 8 (-1) 12 (+1) 10 (+0)

Skills Animal Handling +3, Insight +3, Investigation +1, Nature +1, Perception +3, Stealth +5, Survival +3
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Sylvan
Proficiency Bonus +2
Challenge 3 (700 XP)


  • False Appearance. While the bogle remains motionless in its true form, it is indistinguishable from an ordinary, inanimate scarecrow.
  • Fey Ancestry. The fey has advantage on saving throws against being charmed, and magic can’t put it to sleep.
  • Keen Hearing and Smell. The bogle has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  • Multiattack. The bogle makes two Claw attacks in its humanoid form, and one Bite attack in its mastiff form.
  • Claw (Scarecrow Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Bite (Mastiff Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
  • Rock (Scarecrow Form Only). Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
  • Terrifying Glare. The bogle targets one creature it can see within 30 feet of it. If the target can see the bogle, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the bogle’s next turn. The frightened target is paralyzed.
  • Heart Sight. The bogle focuses on a creature it can see within 60 feet and magically knows the creature’s current emotional state. If the target fails a DC 10 Charisma saving throw, the boggle also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.


  • Change Shape. The bogle can polymorph into a Medium mastiff or a Medium cloud of mist, or back into its true form. While in mastiff form, the bogle can’t speak, and it has a walking speed of 40 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in mist form, the bogle can’t take any actions except Terrifying Glare, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage.


In its physical form, the bogle takes the shape of a scarecrow, serving as a guardian of the fields and crops. It stands tall with a gaunt body and a pumpkin-like head.

The bogle’s appearance can vary, but it is commonly described as a humanoid figure with saucer-like eyes, or a large dog. Its unnatural appearance is enough to send shivers down the spines of those who encounter it. A bogle’s presence alone is enough to deter evil beings from approaching the land it protects.

The bogle’s habitat primarily includes fields, farmlands, and rural areas where crops are grown. It often resides near scarecrows or in secluded corners of fields, hidden in plain sight. Its preference for open spaces allows it to keep watch over the land it guards and to manifest its intimidating presence when necessary.

Ecologically, the bogle plays a vital role in maintaining the balance and protecting the land from evil influences. It is a guardian spirit that wards off malevolent entities and deters them from causing harm to crops or the people who tend to them. The bogle’s presence is said to bring good fortune to the land, ensuring bountiful harvests and the overall well-being of the community.

The bogle reserves its true threats for those of evil alignment. It has the ability to discern the intentions and nature of individuals, targeting only those who harbor ill will or malice. When faced with evil beings, the bogle can manifest its supernatural powers, creating illusions, unsettling noises, or even influencing the environment to drive away or frighten its adversaries. It is a force of justice that ensures the land remains free from malevolent forces.

Section 15: Copyright Notice

5E RPG: Celtic Bestiary. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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