Bokereyder

Small fey, neutral evil

Armor Class 13 (leather)
Hit Points 27 (6d6+6))
Speed 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 12 (+1) 11 (+0) 12 (+1) 8 (-1)

Skills Animal Handling +5, Perception +3
Damage Resistances poison
Condition Immunities disease, poison
Senses darkvision 60 ft., passive Perception
Languages Common
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Innate Spellcasting. The bokereyder may cast the following spell without components.
  • Keen Senses. The bokereyder gains advantage on Perception checks that involve smell.
  • Bestial Gaze. As an action, a bokreyder can gaze at any one domestic animal of its choice within 30 feet that can see it. The animal must succeed at a DC 13 Wisdom save or become feral. A feral animal must move toward any creature other than the bokreyder or its allies on its round, and use its action to attack that creature. If no creatures are within movement range of the beast, it will follow any orders given to it by the bokreyder that affected it. A calm emotions, dispel good and evil, or remove curse spell will calm the creature for 1 hour per level of the spell or until the spells duration ends (whichever is longer), but does not remove the feral condition. A successful DC 13 Animal Handling check administered over an hour on a calm animal will return it to domesticated status.
  • Feral Goat Companion. The bokreyder is rarely found without its mount. See Feral Goat Companion.

ACTIONS

  • War pick. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6+1 (5) piercing damage.

ABOUT

Disturbingly, this scrawny and hunched creature resembles the misanthropic results of breeding a human with a goat. Curved horns sprout from his brow and just below its gangly wrists vestigial hooves protrude from its forearms. Its unnerving rectangular pupils flicker with soulless malice.

With their unnervingly goat-like features bokereyders share a few physical similarities to tieflings, with thick curling horns, long faces, rectangular pupils, and great scraggly beards. While they are sometimes mistaken for animals or bestial humanoids, they have only minimal connection to the natural world. Noted for their brutish behavior and foul tempers, they rarely interact with humanoid races, except through violence. Nomadic Murderers. Sinister and malicious, bokereyders trace their ancestry to the outcasts of primitive tribes that rose during the dawn of humanity. Those criminals, thieves, and murders exiled from the first nomadic tribes bonded together in wild and violent gangs. Some tales imply that these outcasts lay with their beasts while other speculate they formed pacts with maleficent spirits that bestowed upon them their dark powers and warped their features making them wholly inhuman.

Tribal. Bokereyders organize themselves in loose nomadic tribes lorded over by a dominant alpha male. An individual’s status is determined by his strength and cunning. For this reason, constant infighting erupts as each tribe member struggles to claim his status. Leaders live only as long as they can defend themselves against rivals. Conflicts for leadership typically result in death, with winners proudly wearing the horns of those they have defeated in combat. Only during raids do tribal members interrupt their infighting.

Pillage and Plunder. Having no magical talent and limited intelligence, bokereyders tribes survive entirely upon plunder taken from violent raids. Gleefully engaging in both theft and murder, they pillage easy targets such as small, undefended villages located in remote and isolated regions. They live in mountainous, hilly regions and are rarely active during the day. Bokereyders are omnivores, and they have been known to scavenge and eat their victims.

Corruptors. Bokereyders possess the ability to communicate with domesticated animals such as cows, dogs, goats, pigs, horses, and sheep, and use their talent and guile to turn these animals from their static lives of servitude back in to free-thinking, wild feral beasts. They empathize most with goats and often raise large, feral versions of these animals as mounts. They are talented riders and take great care in grooming their mounts. Bokereyders give their mounts elaborate burial rituals for they believe that when their mounts die, the animal’s soul merges with their own, making them stronger and more powerful.

Section 15: Copyright Notice

Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

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