Bokereyder’s Feral Goat

Medium beast, neutral evil

Armor Class 12 (natural)
Hit Points 22 (4d8 + 4)
Speed 40 ft.

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 12(+1) 2 (-4) 10 (+0) 8 (-1)

Skills Athletics +6, Perception +4
Damage Resistances poison
Condition Immunities disease, poison
Senses passive Perception 14
Languages
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Charge. If the feral goat moves at least 20 feet before making an attack on the same round, the target takes an additional 5 (1d6) damage and must make a DC 12 Strength save or be knocked prone.
  • Keen Senses. The feral goat companion gains advantage on Perception checks that involve smell.
  • Mountain Born. The feral goat companion gains advantage on Strength (Athletics) and Dexterity (Acrobatics) checks.

ACTIONS

  • Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) bludgeoning damage.
  • Stomp. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage.
Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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