Bone Merchant

Medium undead, neutral

Armor Class 13
Hit Points 71 (11d8 + 22)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 14 (+2) 18 (+4) 16 (+3) 10 (+0)

Saving Throws Con +5, Int +7, Wis +6
Skills Arcana +7, Insight +6, Perception +6
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses truesight 60 ft., passive Perception 16
Languages telepathy 60 ft., understands all languages but doesn’t speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Eternal Damnation. When the bone merchant drops to 0 hit points, it dissolves into a cloud of ash along with anything it is wearing or carrying. The bone merchant is destroyed until eight days have passed, when it reappears at full health in the Eighth Layer of Hell.
  • Legendary Resistance (2/Day). If the bone merchant fails a saving throw, it can choose to succeed instead.
  • Transfer Harm. Whenever the bone merchant takes damage or would suffer a harmful effect, it can choose that a willing creature within 60 feet of it takes that damage or suffers that harmful effect instead.

ACTIONS

Section 15: Copyright Notice

Wanderer’s Guide to Merchants & Magic. Copyright 2021. Eventyr Games.

This is not the complete license attribution - see the full license for this page