Bone Reaper

Medium undead, neutral evil

Armor Class 12
Hit Points 112 (15d8 + 45)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 17 (+3) 11 (+0) 10 (+0) 8 (-1)

Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 8 (3,900 XP)

SPECIAL TRAITS

  • Death Sense. The bone reaper can sense the exact location of any humanoid within 120 feet who has been rendered unconscious from damage or who has died and been raised from the dead within the past 30 days. The bone reaper prefers to attack such targets above all others.
  • Scared to Death. Any creature within 30 feet that sees a bone reaper must make a DC 16 Constitution saving throw or be paralyzed with fear for one minute. A creature that has been reduced to 0 hit points within the past 30 days has disadvantage on the saving throw. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Even if an opponent succeeds at a saving throw from seeing a bone reaper, he or she must again save upon a successful claw attack. A final save from this renders immunity for the remainder of the encounter.
  • Turn Back Death. A character able to channel divinity has an advantage on all attacks and saving throws against bone reapers.

ACTIONS

  • Multiattack. The bone reaper makes two Slam attacks.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled and restrained (escape DC 15), and the bone reaper can’t grapple another creature or use its slam attack.

ABOUT

The gods of the dead send a bone reaper when a mortal cheats death through a raise dead spell or some other trick of fate. They seek out the offending person to return them to death. They slay any who get in their path.

Bone reapers are found in graveyards near shrines where the dead are raised. They often linger in the vicinity after slaying an offending mortal. They are drawn to battlefields and haunt dark city streets in cities that fail to give the gods of death proper homage. During the daytime, they slink into crypts, lightless abandoned buildings, and dark under-cities to hide from the light.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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