Bootcha Orc

Family: Orc

Medium humanoid (orc), chaotic evil

Armor Class 14 (hide armor)
Hit Points 85 (10d8+40)
Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 18 (+4) 11 (+0) 14 (+2) 13 (+1)

Saving Throws Intelligence +2, Wisdom +4, Charisma +3
Skills Athletics +9, Intimidation +5, Stealth +4
Senses darkvision 60 ft., passive Perception 12
Languages Common, Orc
Challenge 4 (1,100 XP)

Special Traits

  • Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
  • Athletic Movement. Climbing does not cost the orc extra movement. In addition, when it makes a running jump, the distance it covers increases by 10 feet.
  • Rending. When the orc hits the same creature with two or more attacks on its turn while using its cleavers, each successful hit after the first deals an extra 4 (1d8) damage.

Actions

  • Multiattack. The orc attacks three times with its cleavers, or it attacks once and launches a bootcha goblin.
  • Cleavers. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) slashing damage.
  • Launch. The orc tosses a bootcha goblin at a creature within 30 feet. The bootcha goblin can use its reaction to make a melee weapon attack against the creature. It has advantage on the attack roll and deals 14 (4d6) extra damage on a successful hit.

Reactions

Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.

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