Brazen Dragon Statue

Huge construct, neutral

Armor Class 18 (natural armor)
Hit Points 276 (24d12 + 120)
Speed 30 ft., fly 60 ft.

25 (+7) 10 (+0) 20 (+5) 2 (-4) 9 (-1) 1 (-5)

Damage Vulnerabilities cold
Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from attacks not made with adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages Abyssal, Common.
Challenge 15 (13,000 XP)

Special Traits

  • Fire Absorption. Whenever the dragon is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
  • Heated Body. A creature that touches the dragon or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage
  • Immutable Form. The dragon is immune to any spell or effect that would alter its form.
  • Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The dragon’s weapon attacks are magical.


  • Multiattack. The dragon makes one Bite attack and two Claw attacks.
  • Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 11 (2d10) fire damage.
  • Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 3(1d6) fire damage.
  • Antimagic Breath (recharge 5-6). The dragon exhales antimagic energy in a 50-foot cone. Each creature inside the cone must make a successful DC 18 Dexterity saving throw or be affected as if it were inside an antimagic field (as per the spell) for 1 minute.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene