5e SRD >Creatures >

Bright Wraith

Medium undead, neutral good

Armor Class 18 (radiant form)
Hit Points 165 (22d8 + 66)
Speed 0 ft., fly 60 ft. (hover)

STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 17 (+3) 14 (+2) 19 (+4) 20 (+5)

Damage Vulnerabilities necrotic

Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities fire, poison, radiant
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive perception 14
Languages the languages it knew in life
Challenge 9 (5,000 XP)

Special Traits

  • Incorporeal Movement. The bright wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Radiant Form. The bright wraith’s armor class is equal to 10 + its Dexterity modifier + its Charisma modifier (already included above). Additionally, it sheds bright light to a radius of 30 feet, and dim light for another 30 feet.
  • Redeeming Light. If a wraith or specter is slain by radiant damage dealt by the bright wraith, it reconstitutes on its next turn as a Bright Mote under the bright wraith’s control. The bright wraith can’t have more than 14 bright motes under its control at a time.

Actions

  • Searing Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 36 (8d8) radiant damage. If the target is undead or a fiend, it must succeed on a DC 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
  • Radiant Burst (Recharge 5-6). The bright wraith, emits a burst of radiant energy. Creatures within 30 feet of the bright wraith must make a DC 16 Constitution saving throw, becoming blinded for 1 minute and taking 45 (10d8) radiant damage on a failed save, or half as much damage on a successful one. A creature can repeat the saving throw at the end of each of its turns, removing its blindness on a success.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.