Brittle Viper

Medium plant, unaligned

Armor Class 15 (natural armor)
Hit Points 59 (8d8 + 24)
Speed 20 ft., climb 10 ft.

STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 16 (+3) 1 (-5) 10 (+0) 2 (-4)

Damage Resistances bludgeoning, cold, piercing
Damage Vulnerabilities fire, slashing
Condition Immunities blinded, deafened, exhaustion, prone
Senses blindsight 30 ft.; passive Perception 10
Languages
Challenge 2 (450 XP)

Special Traits

  • Ambush Predator. The brittle viper has advantage on attacks in the first round of combat against any creatures that go after it in initiative.
  • False Appearance. While the brittle viper remains motionless, it is indistinguishable from a normal plant.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against being magically malformed. On a failed save, the creature becomes brittle. Its AC is reduced by 2, and it becomes vulnerable to bludgeoning, piercing, and slashing damage. The creature can reattempt the save every 24 hours. Creatures that die while under this effect are shattered.
Section 15: Copyright Notice

Knights of the Shadow Realm, Copyright 2020, David Barrentine

Section 15: Copyright Notice

Knights of the Shadow Realm, Copyright 2020, David Barrentine

This is not the complete license attribution - see the full license for this page