Broken Maggot

Medium fiend, neutral evil

Armor Class 12 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 25 ft.

13 (+1) 8 (–1) 12 (+1) 5 (–3) 8 (–1) 6 (–2)

Condition Immunities exhaustion
Senses darkvision 60 ft., passive Perception 9
Languages Abyssal, Common, Infernal
Challenge 1/4 (50 XP)


  • Surge Forward. When it reduces a creature to 0 hit points with a melee attack on its turn, the maggot can use a bonus action to take the Dash action.


  • Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.


This shambling, distorted humanoid wears only tatters. Its scarred limbs are twisted and disjointed, yet it stumbles forward with grim determination.

Souls that are nearly extinguished when being forged into void maggots make meager servants, yet the fiends have use for even these wretches. Although their limbs are disjointed and often broken, these maggots retain the stubborn will to serve that presses them forward. Broken maggots are often grouped into shambling hordes, winning only through superior numbers. Fiends consider broken maggots to be even more expendable than other types, and most fiends are surprised when a broken maggot survives a simple or straightforward assault. Broken maggots know little other than how to surge ahead and smash things apart with their fists.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

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