Bronzeback Armadillo

Medium construct, unaligned

Armor Class 16 (natural armor, shield)
Hit Points 22 (3d8 + 9)
Speed 10 ft. (40 ft. in sphere form)

15 (+2) 11 (+0) 16 (+3) 5 (-3) 11 (+0) 3 (-4)

Skills Perception +2
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1/4 (50 XP)


  • Transform. A creature attuned to the bronzeback armadillo can speak its command word to cause the armadillo to transform into a small sphere or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying other than its shield is not transformed. The bronzeback armadillo’s shield is part of its shell and cannot be dropped or doffed. While in sphere form, the bronzeback armadillo can’t take any actions or manipulate objects, it has advantage on Dexterity and Constitution saving throws, and it has resistance to all nonmagical damage.
  • Charge (sphere Form Only). If the bronzeback armadillo moves at least 20 feet straight toward a Medium or smaller target, it can attempt to push the target. If the target is not a creature, the target is pushed 5 feet. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be pushed 5 feet and knocked prone.


  • Claws (true Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.


Also called sphere guardians, these obedient machines were crafted by ancient dwarven and gnomish artificers to defend their deep workshops and treasure vaults. On the move, a sphere guardian takes the form of a segmented brass orb that rolls along the ground with a distinctive metallic clicking.

In combat the sphere unfurls into a bronze armadillo-like construct with long bladed claws and a shield drawn from its own thick metal carapace.

Though the secret to creating these eternal guardians is considered lost to the ages, they can still be found patrolling the halls of forgotten underground vaults, defending the ancient treasures of long-absent masters.

Eternal Service. Sphere guardians are designed for the purpose of protecting their master and safeguarding their treasures. They are unfailingly obedient and tireless, obeying their master’s directives with precision for as long as they are able.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

This is not the complete section 15 entry - see the full license for this page