Bronzeforge Elite Guard

Medium humanoid (dwarf), lawful neutral

Armor Class 20 (plate + shield)
Hit Points 112 (15d8 + 45)
Speed 25 ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 17 (+3) 10 (+0) 14 (+2) 10 (+0)

Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +3, Perception +5
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 15
Languages Common, Dwarvish
Challenge 6 (2,300 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Dwarven Resilience. The guard has advantage on saving throws against poison and resistance against poison damage.
  • Indomitable (1/Day). When the guard fails a saving throw, it can choose to reroll it. It must use the new roll.
  • Tactical Strikes. Once per turn, when the guard hits with a weapon attack, the target must succeed on a DC 15 Strength saving throw or suffer one of the following effects:
    • The target drops one item it’s holding (guard’s choice).
    • The target is forced prone if it’s Large or smaller.
    • The target is forced back 10 feet in a straight line.

ACTIONS

  • Multiattack. The guard makes three attacks.
  • Battlehammer +2. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage.
  • Javelin +2. Ranged Weapon Attack: +9 to hit, ranged 30/120 ft., one target. Hit: 9 (1d6 + 6) piercing damage.

BONUS ACTIONS

  • Second Wind (1/Day). The guard regains 15 hit points.
Section 15: Copyright Notice

Wanderer’s Guide to Merchants & Magic. Copyright 2021. Eventyr Games.

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