Brown Fiend

Family: Devils

Medium fiend (devil), lawful evil

Armor Class 16 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 50 ft.

STR DEX CON INT WIS CHA
21 (+5) 57 (+3) 39 (+4) 46 (+3) 36 (+3) 34 (+2)

Skills Arcana +7, Athletics +9, Perception +7, Stealth +7
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 17
Languages Infernal, telepathy 120 ft.
Challenge 9 (5,000 XP)

SPECIAL TRAITS

ACTIONS

  • Multiattack. The brown fiend makes two Claws attacks and one Bite attack. It can use Fearful Glare in place of any melee attack.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
  • Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
  • Fearful Glare. The brown fiend targets one creature it can see within 60 feet of it. If the target can see the brown fiend, it must make a DC 17 Wisdom saving throw against this magic or become frightened until the end of the brown fiend’s next turn on a failure. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Fearful Glare of all brown fiends for the next 24 hours.

ABOUT

A brown fiend is six feet tall, nimble, and very fast. It is humanoid in appearance, combining the worst aspects of a leprous human, a devil, and a rabid animal, with a warty toad-like hide that seems to hang in tatters from its lank frame. Its head is oversized, with protruding, serrated-fanged jaws.

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