Brute, Strong

Large humanoid, any alignment

Armor Class 17
Hit Points 126 (11d12 +55)
Speed 40 ft.

STR DEX CON INT WIS CHA
23 (+6) 14 (+2) 20 (+5) 11 (+0) 13 (+1) 10 (+0)

Saving Throws Dex +5, Con +8, Wis +4
Skills Athletics +12, Perception +4
Senses passive Perception 14
Languages Terran
Challenge 7 (2,900 XP)

SPECIAL TRAITS

  • Indomitable Defense. As a bonus action, the brute can activate its indomitable defense. The brute has advantage on Strength checks and Strength saving throws. When it makes an attack, it gains a +4 bonus to damage roll. Additionally, the brute has resistance to bludgeoning, piercing, and slashing damage. The brute can’t use this feature again until it finishes a short or long rest.
  • Legendary Resistance (2/day). If the brute fails a saving throw, it can choose to succeed instead.

ACTIONS

  • Multiattack. The brute makes two slam attacks.
  • Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 +6) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 17). The brute has advantage on attack rolls against the grappled creature.
  • Debris Toss (Recharge 5-6). The brute throws a random piece of nearby debris in a line that is 60 feet long and 5 feet wide, provided it has no creature grappled. Each creature in that line must make a DC 17 Dexterity saving throw, taking 28 (4d10) bludgeoning damage, and being knocked prone on a failed save, or half as much damage on a successful one and aren’t knocked prone.

REACTIONS

  • Counter Grapple. When the brute takes damage from a creature within its reach, it can use its reaction to attempt to grapple the creature.
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