Large humanoid, any alignment

Armor Class 13
Hit Points 39 (6d10 +6)
Speed 30 ft.

16 (+3) 11 (+0) 12 (+1) 10 (+0) 13 (+1) 14 (+2)

Saving Throws Wis +3
Skills Intimidation +4
Senses passive Perception 11
Languages Common
Challenge 2 (450 XP)


  • Indomitable Defense. The brute has advantage on Strength checks and Strength saving throws. When it makes an attack, it gains a +2 bonus to damage roll. Additionally, the brute has resistance to bludgeoning, piercing, and slashing damage. The brute can’t use this feature again until it finishes a short or long rest.


  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 +3) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). The brute has advantage on attack rolls against the grappled creature.
  • Debris Toss (Recharge 6). The brute throws a random piece of nearby debris in a line that is 30 feet long and 5 feet wide, provided it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) bludgeoning damage on a failed save, or half as much damage on a successful one.


  • Counter Grapple. When the brute takes damage from a creature within its reach, it can use its reaction to attempt to grapple the creature.
Section 15: Copyright Notice

Capes and Crooks, Copyright 2021, Crit Academy Studios Capes and Crooks. © 2020 Crit Academy Studios; Author: Justin Handlin

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