Buckawn Gang Leader

Family: Buckawn

Small fey, true neutral

Armor Class 16 (studded leather & natural armor)
Hit Points 80 (16d6+24)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 14 (+2) 14 (+2) 14 (+2) 16 (+3)

Damage Resistances bludgeoning, piercing, and slashing from weapons that aren’t silvered
Senses passive Perception 12
Languages Common, Sylvan
Challenge 3 (700 XP)

SPECIAL TRAITS

ACTIONS

  • Multiattack. The gang leader makes two attacks with his shortsword or two attacks with his shortbow, or one attack with his shortsword or shortbow and uses Bark Command.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage and 5 (2d4) poison damage.
  • Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage and 5 (2d4) poison damage.
  • Bark Command (Recharge 6). One creature the gang leader can see within 30 feet of him can use its reaction to make a melee attack if it can hear them.
Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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