Family: Buckawn

Small fey, true neutral

Armor Class 15 (studded leather)
Hit Points 54 (12d6+12)
Speed 30 ft.

10 (+0) 17 (+3) 12 (+1) 12 (+1) 13 (+1) 14 (+2)

Damage Resistances bludgeoning, piercing, and slashing from weapons that aren’t silvered
Senses passive Perception 11
Languages Common, Sylvan
Challenge 2 (450 XP)


  • Innate Spellcasting. The buckawn’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
  • Pack Tactics. The buckawn has advantage on an attack roll against a creature if at least one of the buckawn’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


  • Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and 5 (2d4) poison damage.
  • Shortbow. Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage and 5 (2d4) poison damage.


Buckawns are somehow related to brownies, but they are nowhere near as kind-hearted and playful. Buckawns are extremely reclusive and rarely have dealings with outside races.

Trade of any kind between a buckawn tribe and another race is virtually unheard of. Characters who journey into a buckawn’s realm are usually left alone, providing they themselves leave the buckawn’s realm alone. Trespassers, evil-doers, and those that disturb the natural beauty of a buckawn domain are dealt with quickly–and permanently if necessary. Buckawns favor daggers and darts in combat. They readily use poisoned blades when confronted with a tough opponent, when outnumbered, or when battling opponents for whom they have great disdain.

A buckawn stands about 2 feet tall and weighs about 30 pounds.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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