5e SRD >Creatures >

Bugbear Headman

Medium humanoid (goblinoid), chaotic evil

Armor Class 17 (chain shirt, shield)
Hit Points 153 (18d8 + 72)
Speed 30 ft.

20 (+5) 16 (+3) 18 (+4) 10 (+0) 10 (+0) 16 (+3)

Skills Intimidation +6, Stealth +9, Survival +3
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 6 (2,300 XP)

Special Traits

  • Padded Feet. The bugbear headman has advantage on Dexterity (Stealth) checks to move silently.
  • Brute. A melee weapon deals one extra die of its damage when the bugbear headman hits with it (included in the attack).


  • Blade Club. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.


  • Blade club, chain shirt, shield, and roll a d12:
d12 Item(s)
1-6 1d4 days’ dried meat rations
7-9 A trinket
10-11 A tattered leather coin purse containing 21 (6d6) sp, and 7 (2d6) gp
12 A sack containing 2 (1d4) bottles of goblin liquor

While still rather brutish, the rule of a bugbear headman is far more pleasant than that of a common goblin chief. So long as they provide their underlings with food and treasures, they remain reasonably secure, though coups are not unheard of.

Section 15: Copyright Notice

Game Master’s Toolbox – Ultimate Bestiary: Revenge of the Horde, Copyright 2017, Chris Haskins, Nord Games LLC.