Bugbear Shaman

Medium humanoid (goblinoid), chaotic evil

Armor Class 11
Hit Points 45 (10d8)
Speed 30 ft.

10 (+0) 12 (+1) 10 (+0) 15 (+2) 18 (+4) 16 (+3)

Skills Animal Handling +7, Medicine +7, Nature +5, Religion +5, Survival +7
Senses darkvision 60 ft., passive Perception 14
Languages Common, Goblin
Challenge 6 (2,300 XP)

Special Traits


  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
  • Poison Vial. Ranged Weapon Attack: +4 to hit, reach 50/100 ft., 20 ft. sphere. Each creature in a 20 ft. sphere centered on the landing point of the vial must make a DC 18 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. The poison cloud spreads around corners, and lasts for up to one minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.


  • Dagger, 3 poison vials, and roll a d12:
d12 Item(s)
1-6 1d4 days’ dried meat rations
7-9 A trinket
10-11 A tattered leather coin purse containing 21 (6d6) sp, and 7 (2d6) gp
12 A sack containing 6 (1d4 + 4) bottles of goblin liquor

Shamans provide healing rituals and blessings, as well as guidance on affairs deemed too unimportant to bother elders with. Some have access to more direct, offensive forms of magic.

It is common practice amongst their seers to open a ‘third eye’, that is, one which can glimpse the future.

Section 15: Copyright Notice

Game Master’s Toolbox – Ultimate Bestiary: Revenge of the Horde, Copyright 2017, Chris Haskins, Nord Games LLC.