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Bugbear Warrior

Family: Bugbear

Medium humanoid (goblinoid), chaotic evil

Armor Class 14 (hide armor)
Hit Points 90 (12d8 + 36)
Speed 30 ft.

18 (+4) 14 (+2) 16 (+3) 9 (-1) 10 (+0) 14 (+2)

Skills Intimidation +4, Stealth +4, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 4 (1,100 XP)

Special Traits

  • Padded Feet. The bugbear warrior has advantage on Dexterity (Stealth) checks to move silently.
  • Brute. A melee weapon deals one extra die of its damage when the bugbear warrior hits with it (included in the attack).


  • Spiked Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 5 (2d4) piercing damage.


Warriors are the tribe’s elite, the headman’s inner-circle, and are often bound together by blood ritual. In battle, warriors fight ferociously and show no mercy, as their invariably large collections of heads attest.

In the long before, there was a young bugbear who thought himself the wisest, quickest, and quietest hunter in the forest. He spurned his totem, saying for all to hear that he was superior to all birds and beasts; even the great grey owl. In his arrogance, he said he would kill the next owl he saw.

That very night, he saw the great grey owl and shot at him with his bow. The owl had heard him, of course, and took flight. With the wind of his silent wings, he transformed the bugbear. Now, instead of wise, he was ignorant. Instead of quick, he was lumbering.

Instead of quiet, he crashed and roared in the night.

Now, those of the wolf outsmart him, those of the deer outrun him, and those of the cat he does not see at all.

Section 15: Copyright Notice

Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

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