Tiny fey, lawful neutral

Armor Class 15 (natural armor)
Hit Points 14 (4d4 + 4)
Speed 30 ft., burrow 10 ft.

15 (+2) 10 (+0) 12 (+1) 13 (+1) 14 (+2) 11 (+0)

Skills Arcana +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t cold iron
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses passive Perception 12
Languages Common, Gnome, Sylvan
Challenge 1 (200 XP)


  • Innate Spellcasting. The bulabar’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: At will: mending


  • Machine Spear. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
  • Disassemble. A bulabar can touch a non-magical object of size Small or Tiny, forcing its wielder to attempt a DC 14 Dexterity saving throw. On a failed save, the object is reduced to its most relevant attribute – damage, AC, charges etc. – to 1 and it becomes broken. A broken item stops working entirely the next time it used if a natural 1 is rolled, the last charge is used, or in the case of armor, a critical hit is scored.


Bulabars are the tinkers of the Plane of Faerie, thought to personify the evolution of tool use in nature. Fascinated by mechanical devices of all sorts, they frequently wander the landscape looking for novel ideas, or else set up schools and laboratories where they can research their findings and uncover new ways for machines to better their lives. While other races sometimes resent the bulabars’ tendency to disassemble or prod curiously at any device they don’t understand—including those owned by strangers— bulabars’ good-natured penchant for teaching others, as well as fixing broken items for the sheer joy of it, makes them welcome in most settlements. The average bulabar is 2 feet tall and weighs 20 pounds.

Toolsy. Most bulabars can’t bear to be parted from their tools and instruments for even a short time, and can usually be found wearing bandoliers, backpacks, and utility belts crammed with useful devices and spare parts. Though they have an uncanny ability to target the weak points of their enemies’ weapons and armor, bulabars hate seeing a useful mechanism broken, and are quick to repair any damaged items as soon as hostilities have ended.

Gremlin Haters. The main exceptions to bulabars’ happy-golucky attitude are gremlins of every kind but especially the machinedestroying vexgit gremlins. Bulabars despise these problematic and attempt to exterminate them whenever possible.

This racial hatred is only compounded by the fact that many scholars from other races believe that bulabars may be related to gremlins themselves, an insult that’s caused more than one academic gathering to devolve into an unscholarly brawl.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

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