Huge monstrosity (bul), chaotic neutral

Armor Class 14 (natural armor)
Hit Points 95 (10d12+30)
Speed 40 ft.

21 (+5) 15 (+2) 17 (+3) 3 (-4) 11 (+0) 6 (-2)

Skills Perception +2
Damage Resistances fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Challenge 5 (1,800 XP)


  • Keen Hearing and Smell. The bulgasari has advantage on Wisdom (Perception) checks that rely on hearing and smell.
  • Poor Eyesight. The bulgasari has disadvantage on Wisdom (Perception) checks that rely on sight.
  • Pounce. If the bulgasari moves at least 20 feet forward toward a creature and then hits it with an iron bite attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be forced prone. If the target is prone, the bulgasari can make one attack with its claws against it as a bonus action.


  • Iron Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+5) piercing damage.
  • Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10+5) slashing damage.
  • Stampeding Charge (Recharge 5-6). The bulgasari moves up to its speed on the ground in a straight line. Creatures in the way of this line must make a DC 14 Dexterity saving throw, taking 20 (3d12) piercing damage on a failed save, or half on a success. Either way, affected creatures are pushed outside of its path. Alternatively, a creature can make a DC 15 Strength saving throw, taking half damage and granting advantage on the next saving throw against the charge on a success.
  • Steam Breath (Recharges after Short or Long Rest). When a bulgasari feels cornered, it exhales scalding steam from its trunk in a wild circle around its body. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save and half as much on a successful one. The area becomes heavily obscured for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.


In ancient times, those huge beasts were known to destroy everything that was evil and wrong. Nowadays, they simply eat anything that comes their way, from living creatures to stone and even iron. Sometimes, one might find a lost artifact or rare piece of equipment in the stomach of a bulgasari. They mostly hunt at night inside forests all around the realms.

The bulgasari stores a large amount of water and, with a body temperature much higher than other beasts, the water boils at all times. When scared or severely stressed, the beast can expel this water as scalding steam in an attempt to hide and escape. In some large cities, tamed bulgasari are used as beasts of burden.

Section 15: Copyright Notice

Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman

This is not the complete section 15 entry - see the full license for this page