Burned Ones

Medium undead, lawful evil

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 12 (+1) 7 (-2) 16 (+3) 6 (-2)

Armor Class 16 (natural armor)
Hit Points 82 (15d8 + 15)
Speed 30 ft.
Damage Resistances bludgeoning, piercing, and slashing from non-magical weapons
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, poisoned, stunned
Senses passive Perception 13
Languages Understands Ledean, but cannot speak
Challenge 4 (1,100 XP)

Special Traits

  • Create Spawn. If the burned one kills a cleric through use of its immolation feature the cleric rises within 24 hours as a burned one. If the resurrection spell is cast first, it prevents this from occurring and restores the cleric to life.
  • Immolation. The burned one explodes into flames as a bonus action. A creature grappled by the burned one suffers 14 (4d6) fire damage at the start of their turn. Any creature within 5 feet of the burned one suffers 3 (1d6) fire damage. The flame and smoke from the immolation provides total cover for both the burned one and any creature it has grappled. While it is immolated the burned one cannot take any actions. The burned one can end its immolation as a bonus action.

Actions

  • Multiattack. The burned one makes two claw attacks.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, plus 7 (2d6) fire damage. A creature hit with a claw attack is grappled (escape DC 14) by the burned one.

Tactics

Burned ones prefer to attack from ambush. They tear into their victims with wicked claws, stripping flesh away to the bone. They attack without fear of dying as they are forced to live in eternal torment.

Once they reduce a cleric to 0 hit points they will use their immolation feature. If a burned one is killed by conventional means, it rises again in 24 hours to continue to stalk its haunt. Burned ones are permanently destroyed only when their remains are consecrated by a cleric after the burned one has been reduced to 0 hit points.

Description

Burned ones appear as humans who have been burned to the bone. They exude a stench of burning flesh that alerts all wary creatures within sixty feet and they leave traces of soot wherever they step.

Tormented by fire. Burned ones are in constant pain, forever tormented by the sensation of being burned alive, a feeling that drives them utterly insane in their undying existence. Their unlives are consumed by a single desire – to make others suffer the way that they have been forced to suffer. Incapable of speech due to scorched lips and tongue, burned ones moan pitifully or scream in fury in combat.

Drawn to lost holy sites. These abominations are drawn to deserted temples and places of worship, whether crypts beneath thriving cities or abandoned temples lost to the wilderness. There they stalk, destroying all humans who come within their territory. Tales are told of ancient churches and cathedrals swallowed up in the war between gods and titans which are now populated by the once-faithful begging to be released from their eternal torment.

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