Burrowling

Small humanoid (burrowling), lawful neutral

Armor Class 13
Hit Points 27 (6d6 + 6)
Speed 30 ft., burrow 10 ft.

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 9 (-1) 12 (+1) 13 (+1)

Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2

SPECIAL TRAITS

ACTIONS

  • Multiattack. The burrowling makes one Bite attack and one Claw attack.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
  • Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

ABOUT

These light brown, furred creatures inquisitively survey their surroundings, each comforted by the presence of the others.

Friendly Farmers. Burrowlings work together at every task: digging tunnels, foraging, and rearing their young. They are omnivorous, eating roots, berries, insects, and reptiles—and they consider snakes a particular delicacy. The most advanced burrowling towns set up rudimentary farms, where they grow the fruits and vegetables they usually find in the wild.

Safe Warrens. Some towns have domesticated prairie dogs, which burrowlings train to stand watch alongside their masters.

Pairs of adults stand watch around the town perimeter and sound a warning when they spot a foe. An alerted town retreats to the safety of its warrens, while the strongest creatures add more tunnels if necessary, and close access from the surface until the threat has passed. In combat, burrowlings stand together in defense of the helpless young and fight with crude slings or their sharp teeth and claws.

Die of Loneliness. If separated from its coterie, a burrowling becomes despondent, crying for others of its kind.

A lone burrowling usually dies of loneliness within a week, unless it can find its way back to its town or discover another burrowling town. Rarely, a solitary creature makes its way to a non-burrowling settlement where it attempts to assist its new community. This frustrates the creature and those it interacts with as it tries to anticipate what its companions want. It may join an adventuring party in the hope of returning to a settlement. After spending at least six months with a party, the burrowling can use its Burrow Awareness with its new allies. Burrowlings live up to 15 years and can have a litter of pups up to twice a year. A burrowling pup reaches adulthood in a year.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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