Huge beast, unaligned

Armor Class 19 (natural armor, 24 when turtled)
Hit Points 105 (10d12 + 40)
Speed 30 ft., swim 60 ft.

24 (+7) 10 (+0) 18 (+4) 2 (-4) 10 (+0) 5 (-3)

Skills Survival +3
Damage Resistances piercing and slashing from nonmagical attacks
Damage Immunities none (see below)
Senses passive Perception 10
Challenge 5 (1,800 XP)


  • Deep Dive. Once per day, the buscobeast can use a bonus action to consume the air in its air bladder and submerge itself. It can survive off of this oxygen for up to 6 hours.
  • Turtle. On each of its turns, the buscobeast can use a bonus action to withdraw its head, legs, and tail into its shell, increasing its armor class to 24 and granting it immunity to non-magical piercing and slashing damage until the start of its next turn. While turtled, the buscobeast cannot use its beak snap attack.


  • Beak Snap. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 7) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be grappled by the buscobeast. The buscobeast can only grapple one creature at a time.
  • Chew. The buscobeast chews any creature grappled in its beak, dealing 14 (2d6 + 7) bludgeoning damage.


Buscobeasts are large amphibious reptiles with the body of a snapping turtle and the shell of a tortoise. Most are as large as a small hut, but even the smallest are the size of a small table.

They range in color depending on the properties of the water they live in. Sea buscobeasts are brighter shades of green, gold, and cream, where the lake or river buscobeast are more matte olive green, ochre, and pale lemon. They have large air bladder chambers in their shells that allow them to keep a rider and supplies in dry comfort, well above the water surface. A buscobeast is semi intelligent, and can be trained as a lake or river water mount. Few keep sea buscobeasts as pets or ride them any distances, for concerns of range of the air bladder.

Section 15: Copyright Notice

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