Cacodaemon, Rampant

Family: Daemons

Large fiend, chaotic evil

Armor Class 17 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 0 ft., fly 20 ft. (hover)

14 (+2) 10 (+0) 16 (+3) 16 (+3) 15 (+2) 18 (+4)

Saving Throws Wis +5
Skills Arcana +6
Damage Immunities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, prone
Senses darkvision 120 ft., passive Perception 12
Languages Abyssal, Infernal, telepathy 120 ft.
Challenge 8 (3,900 XP)


  • Innate Spellcasting. The cacodaemon’s spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The cacodaemon can innately cast the following spells, requiring no somatic or material components:
    • At will: burning hands (3rd level), scorching ray (3rd level)
    • 3/day: fireball
    • 1/day: chain lightning
  • Magic Resistance. The cacodaemon has advantage on saving throws against spells and other magical effects.


  • Multiattack. The cacodaemon can use its Frightful Presence. It then either makes a bite attack or casts scorching ray.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) piercing damage and 22 (4d10) psychic damage. If it takes psychic damage, the target can’t take reactions until the end of its next turn.
  • Frightful Presence. Each creature of the cacodaemon’s choice that is within 120 feet of the cacodaemon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to that cacodaemon’s Frightful Presence for the next 24 hours.


A rampant cacodaemon is an unrestrained force of destruction that revels in watching others run in fear. The most common and least potent of cacodaemons, they are nonetheless extremely dangerous magic-users and deadly artillery on the battlefield. Grylluses flock to serve less-potent and easily-distracted rampant cacodaemons, hoping to learn their magical secrets and eventually become cacodaemons themselves.

Although rampant cacodaemons are cunning strategists, they like to attempt risky maneuvers to see if they can pull them off, prioritizing the entertainment value of an engagement just as highly as progress toward strategic goals. These cacodaemons are also intensely curious about mortal magic and might disregard more useful prizes in order to capture practitioners or records of powerful and distinctive discoveries. This towering abomination resembles little more than a flying fanged mouth below leering eyes. Its red hide emanates palpable heat, causing the air above it to waver visibly.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

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