Caiman, Black

Medium beast, unaligned

Armor Class 14 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 15 ft., swim 50 ft.

STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 17 (+3) 2 (-4) 12 (+1) 5 (-3)

Saving Throws Dex +3, Con +5
Skills Athletics +7, Perception +3
Senses passive Perception 13
Languages
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Hold Breath. The black caiman can hold its breath for 30 minutes.

ACTIONS

  • Multiattack. The black caiman makes two attacks: one with its bite and one with its tail slap.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage. If the target is a creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the black caiman can’t use its tentacles on another target.
  • Tail Slap. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be forced prone.
  • Death Dive. When grappling a foe of its size or smaller, a black caiman can perform a deadly dive as its action. As it clings to its foe, it uses the force of its powerful tail to propel it downward in the water, allowing it to inflict bite damage and drag the target up to the black caiman’s swimming speed. The creature is still grappled by the black caiman.
Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

This is not the complete license attribution - see the full license for this page