Caiman, Blood

Medium beast, unaligned

Armor Class 15 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 20 ft., swim 30 ft.

19 (+4) 12 (+1) 17 (+3) 2 (-5) 12 (+1) 5 (-3)

Saving Throws Dex +3, Con +5
Skills Athletics +6, Perception +3, Stealth +3
Senses passive Perception 13
Challenge 2 (450 XP)


  • Hold Breath. The blood caiman can hold its breath for 30 minutes.
  • Silent Swimmer. The blood caiman has advantage in Stealth checks while in or under water.
  • Sprint. Once per minute a blood caiman may sprint, increasing its land speed to 40 feet for 1 round.


  • Multiattack. The blood caiman makes two attacks: one with its bite and one with its tail slap.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2 (1d6 + 4) piercing damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the blood caiman can’t use its bite on another target.
  • Tail Slap. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
  • Death Roll. When grappling a foe of its size or smaller, a blood caiman can perform a death roll on its subsequent turn as its action. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The blood caiman inflicts its bite damage and knocks the creature prone. The creature is still grappled by the blood caiman.
Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

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