Caller in Darkness

Medium undead, chaotic evil

Armor Class 15
Hit Points 97 (13d10 + 26)
Speed 0 ft., fly 60 ft. (hover)

6 (-2) 20 (+5) 16 (+3) 14 (+2) 14 (+2) 18 (+4)

Skills Perception +5, Stealth +8
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 120 ft., passive Perception
Languages Deep Speech (can’t speak)
Challenge 5 (1,800 XP)

Special Traits

  • Incorporeal Movement. The caller in darkness can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Sunlight Sensitivity. While in sunlight, the caller in darkness has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Wrap in Despair. The caller in darkness emanates an aura of crippling despair. Any living creature that begins its turn occupying the same space as the caller in darkness must succeed on a DC 15 Wisdom save or be incapacitated for 1 minute. Adjacent allies can offer words of encouragement as an action to grant the affected creature a new saving throw. A creature that succeeds on its saving throw is immune to this ability for 24 hours. This is a charm effect.


  • Consume Mind. Melee Weapon Attack: ++5 to hit, reach 10 ft., one target, Hit: 21 (6d6) necrotic damage and 16 (3d10) psychic damage. If the target dies, the caller in darkness regains 27 (6d8) hit points and its Mind Thrust ability automatically recharges.
  • Mind Thrust (Recharge 6). The caller in darkness can target a single creature within 30 feet that it can see, overloading its senses with random information. The target must succeed on a DC 15 Wisdom saving throw or take 27 (6d8) psychic damage and become stunned for 1 round.


A caller in darkness grows from the psychic remains of a creature with psychic sensitivity that died a violent death, its restless spirit compelled to visit upon others the horrors that it suffered before dying. As more and more minds are absorbed, it grows, and the original spirit is lost in the swirling mass of hatred, confusion, and despair. A caller in darkness is nearly weightless, a roiling vortex of darkness and screaming, ghostly faces.

Section 15: Copyright Notice

The Dragon’s Hoard #4 © 2021, Legendary Games; Lead Designer: Jason Nelson. Authors Matt Kimmel, Michael “solomani” Mifsud, Scott D. Young, Mark Hart, Thurston Hillman, and Jeff Ibach.

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