Caribou (Reindeer)

Family: Herd Animals

Large beast, unaligned

Armor Class 14 (natural armor)
Hit Points 15 (2d10+4)
Speed 40 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 2 (-4) 10 (+1) 5 (-3)

Senses passive Perception 11
Languages
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Keen Smell. The caribou has advantage on Wisdom (Perception) checks that rely on smell.
  • Charge. If the caribou moves at least 20 feet straight toward a target and then hits with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be forced prone.

ACTIONS

  • Horns. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage. Caribou are arboreal creatures that prefer colder climes. They travel in small to very large herds led by a dominant buck.

ABOUT

Herd Mentality. Caribou are herd animals that instinctively flee in the face of danger. If cornered or otherwise trapped, however, their horns and hooves can be formidable weapons.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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