Carnivorous Plant

Medium plant, unaligned

Armor Class 10
Hit Points 24 (4d6 +12)
Speed 30 ft.

12 (+1) 10 (+0) 16 (+3) 7 (-2) 10 (+0) 4 (-3)

Damage Vulnerabilities fire
Damage Resistances poison
Damage Immunities poison
Condition Immunities blinded, charmed, deafened, poisoned, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Challenge 1 (100 XP)


  • Constrict. Creatures grappled by the plant take 2 (1d4) bludgeoning damage at the start of their turn.
  • False Appearance. While the plant remains motionless, they are indistinguishable from normal plants.


  • Bite. Melee Weapon Attack: +2 to hit, reach 5 feet, one target. Hit: 5 (2d4 +1) piercing damage.
  • Vine Whip. Melee Weapon Attack: +2 to hit, reach 15 ft., one target. Hit: 4 (1d6 +1) bludgeoning damage plus 7 (2d6) poison damage. Additionally, the target is grappled (escape DC 12). Until this grapple ends, the creature is restrained, and the vines can’t constrict another target.


  • Devour. While the plant has a creature grappled, it can use its reaction to make a bite attack against the creature so long as it is within 5 feet of the carnivorous plant.


The carnivorous plant can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The carnivorous plant regains spent legendary actions at the start of their turn.

  • Daunting Figure. The carnivorous plant releases a terrifying shriek. Any creature within 30 feet of the plant that can see and hear it must make a DC 12 Wisdom saving throw or be frightened of the plant until the end of their next turn.
  • Drag. The carnivorous plant can drag a creature that it has grappled up to 10 feet toward itself.
Section 15: Copyright Notice

Capes and Crooks, Copyright 2021, Crit Academy Studios Capes and Crooks. © 2020 Crit Academy Studios; Author: Justin Handlin

This is not the complete section 15 entry - see the full license for this page