Carnivorous Plant, Giant Flytrap

Huge plant, unaligned

Armor Class 17 (natural armor)
Hit Points 157 (15d12 + 60)
Speed 10 ft.

STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 19 (+4) 1 (-5) 12 (+1) 6 (-2)

Damage Resistances acid
Condition Immunities blinded
Skills Perception +4, Stealth +6
Senses tremorsense 60 ft.; passive Perception 14
Languages
Challenge 6 (2,300 XP)

SPECIAL TRAITS

  • Vegetation Cover. In a forest environment, a giant flytrap has advantage on Dexterity (Stealth) checks.

ACTIONS

  • Multiattack. The giant flytrap attacks with four bites. A giant flytrap makes one less bite for each creature it has engulfed (see below).
  • Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., one target, Hit: 8 (1d8 + 4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Dexterity saving throw or be engulfed by the giant flytrap. An engulfed creature is blinded and restrained, it has total cover against attacks and other effects outside the giant flytrap, and it takes 10 (3d6) acid damage at the start of each of the giant flytrap’s turns. If the giant flytrap dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone. As long as it has a creature engulfed, the giant flytrap cannot make a bite attack with that set of jaws.

ABOUT

While native to the southeastern United States on Earth, flytraps have been transplanted to other areas as tourist curiosities where they have become locally endemic and could easily thrive in a fantasy version of Latin America. Hardy plants that grow in areas with poor soil but abundant animal life, some plants turn carnivorous. Whereas their smaller kin supplement their growth by catching insects, giant carnivorous plants do the same with animals, humanoids, and anything else foolish enough to draw too near. Given that their prey is generally much smarter than insects, these deadly plants have evolved into much more aggressive hunters than their tiny cousins.

Flytrap. Local legends call this plant names like “mancatcher,” “snapperjaw plant,” “dragonleaf plant,” “cowbiter,” and “green gulper,” but adventurers know it simply as the giant flytrap. A giant flytrap’s stalks are 20 feet long, but generally sprawl relatively close to the central mass-a set of full-grown flytrap jaws is 7 feet across. A giant flytrap weighs 9,000 pounds.

Giant flytraps can lumber slowly along the ground, using their writhing roots like tentacles to relocate to more populous hunting grounds, they are quite canny at blending in with the surrounding foliage. A giant flytrap’s jaws and stalks are swift-moving-it reaches out and snaps at passersby with lightning speed. The plant itself even has a modicum of intelligence, and is capable of limited tactical choices, such as knowing when to break off an attack against a powerful foe.

Pitcher Plant. A single petal hovers above the opening of a giant pitcher plant, with a bulb larger than a full-grown human. The petal acts as a lid above rows of jagged spines that fold inward, overlapping each other almost like shark’s teeth. As soon as a victim comes near this maw, the overhanging petal slams down and the flower rapidly constricts. Its spines gnaw upon the captured prey, drawing it into the large, hollow pitcher to be dissolved in sweet-scented but acidic and toxic nectar. Because monstrous pitcher plants gain their nutrients from decomposing organisms, the plant is nearly rootless and moves about by extending and retracting four thick clusters of rootlike shoots. Giant pitcher plants typically grow between 8 to 10 feet tall and weigh 320 pounds.

Sundew. Giant sundews use their shallow but sturdy roots to creep through boggy environments, slamming targets with its thick, leaflike fronds, each of which is covered with globules of sticky, acidic goo. The giant sundew exudes an unmistakable scent of honey-an attractive odor that often proves irresistible to nearby creatures until they find themselves stuck fast and slowly dissolved and digested in the sundews deadly fronds. Although the giant sundew is not quite a mindless monstrosity, its intellect is barely more than instinctive, and it has little ability to discern between allies and enemies, though if it encounters creatures immune to acid or adhesive qualities, the sundew is smart enough to choose other targets. A full-grown giant sundew can reach a height of over 20 feet and weighs 4,000 pounds.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

This is not the complete section 15 entry - see the full license for this page