Carnivorous Plant, Giant Pitcher Plant

Large plant, unaligned

Armor Class 16 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 20 ft.

STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 14 (+2) 1 (-5) 13 (+1) 7 (-2)

Saving Throws Con +5
Damage Resistances acid
Condition Immunities blinded, deafened, exhaustion
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 11
Languages
Challenge 7 (2,900 XP)

SPECIAL TRAITS

  • Excavator. The area around a giant pitcher plant out to a radius of 20 feet is treated as difficult terrain for all non-plant creatures without a burrow speed.
  • Gushing Wound. When a creature deals slashing damage to the giant pitcher plant, they must make a DC 14 Dexterity saving throw. On a failure, they take 10 (3d6) poison damage from the pitcher plant’s poisonous fluids. If the saving throw fails by 5 or more, the affected creature is also poisoned for 1 minute. A creature poisoned in this way can make another saving throw at the end of each of their turns, ending the effect on a success.

ACTIONS

  • Multiattack. The giant pitcher plant makes one bite attack and one vine attack.
  • Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 5) piercing damage. If the target is Medium sized or smaller, it must succeed on a DC 15 Dexterity saving throw or be swallowed by the pitcher plant. A swallowed creature is blinded and restrained, it has total cover against attacks and effects outside of the pitcher plant and takes 14 (4d6) poison damage at the start of each of the pitcher plant’s turns. The pitcher plant can hold one Medium sized creature or two Small sized or smaller creatures in its body at a time. If the pitcher plant takes 15 damage or more in a single turn from a creature inside it, the pitcher plant must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 5 feet of the pitcher plant. If the pitcher plant dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 5 feet of movement, exiting prone.
  • Vine. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage, and the target is grappled (escape DC 14). The pitcher plant has two vines, each of which can grapple one target.
  • Toxic Splash (Recharge 5-6). The pitcher plant sprays its poison out to a radius of 20 feet. Each creature in this radius must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failure, and half as much on a success. Creatures that fail this saving throw by 5 or more are also considered poisoned for 1 minute. A creature poisoned in this way can make another saving throw at the end of each of their turns, ending the effect on a success.

ABOUT

Hardy plants that grow in areas with poor soil but abundant animal life, some plants turn carnivorous. Whereas their smaller kin supplement their growth by catching insects, giant carnivorous plants do the same with animals, humanoids, and anything else foolish enough to draw too near. Given that their prey is generally much smarter than insects, these deadly plants have evolved into much more aggressive hunters than their tiny cousins.

Flytrap. Local legends call this plant names like “mancatcher,” “snapperjaw plant,” “dragonleaf plant,” “cowbiter,” and “green gulper,” but adventurers know it simply as the giant flytrap. A giant flytrap’s stalks are 20 feet long, but generally sprawl relatively close to the central mass-a set of full-grown flytrap jaws is 7 feet across. A giant flytrap weighs 9,000 pounds.

Giant flytraps can lumber slowly along the ground, using their writhing roots like tentacles to relocate to more populous hunting grounds, they are quite canny at blending in with the surrounding foliage. A giant flytrap’s jaws and stalks are swift-moving-it reaches out and snaps at passersby with lightning speed. The plant itself even has a modicum of intelligence, and is capable of limited tactical choices, such as knowing when to break off an attack against a powerful foe.

Pitcher Plant. A single petal hovers above the opening of a giant pitcher plant, with a bulb larger than a full-grown human. The petal acts as a lid above rows of jagged spines that fold inward, overlapping each other almost like shark’s teeth. As soon as a victim comes near this maw, the overhanging petal slams down and the flower rapidly constricts. Its spines gnaw upon the captured prey, drawing it into the large, hollow pitcher to be dissolved in sweet-scented but acidic and toxic nectar. Because monstrous pitcher plants gain their nutrients from decomposing organisms, the plant is nearly rootless and moves about by extending and retracting four thick clusters of rootlike shoots. Giant pitcher plants typically grow between 8 to 10 feet tall and weigh 320 pounds.

Sundew. Giant sundews use their shallow but sturdy roots to creep through boggy environments, slamming targets with its thick, leaflike fronds, each of which is covered with globules of sticky, acidic goo. The giant sundew exudes an unmistakable scent of honey-an attractive odor that often proves irresistible to nearby creatures until they find themselves stuck fast and slowly dissolved and digested in the sundews deadly fronds. Although the giant sundew is not quite a mindless monstrosity, its intellect is barely more than instinctive, and it has little ability to discern between allies and enemies, though if it encounters creatures immune to acid or adhesive qualities, the sundew is smart enough to choose other targets. A full-grown giant sundew can reach a height of over 20 feet and weighs 4,000 pounds.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

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