Carnivorous Plant, Giant Sundew

Huge plant, unaligned

Armor Class 19 (natural armor)
Hit Points 210 (20d12 + 80)
Speed 20 ft.

26 (+8) 14 (+2) 19 (+4) 1 (-5) 12 (+1) 7 (-2)

Saving Throws Dex +6, Con +8
Skills Perception +5
Damage Resistances slashing
Damage Immunities acid
Condition Immunities blinded, deafened, exhaustion
Senses darkvision 120 ft., tremorsense 60 ft., passive Perception 15
Challenge 12 (8,400 XP)


  • Acidic. A creature that touches the sundew or starts its turn grappled by the sundew takes 4 (1d8) acid damage. This acid burns through most organic material but does not affect metal or stone. If the sundew takes cold damage, its acid is neutralized until the end of its next turn after taking the cold damage.


  • Multiattack. The sundew makes two slam attacks.
  • Slam. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 24 (3d10 + 8) piercing damage plus 10 (3d6) fire damage, and the target is grappled (escape DC 17). The sundew can grapple up to 4 Medium sized creatures and continue making slam attacks.


  • Stupefication Pollen (1/Day): When the sundew has lost at least half of its hit points, it releases a pollen cloud that fills the area in a 20-foot radius around the giant sundew. Creatures other than the sundew in the area must succeed a DC 16 Constitution save or be poisoned for 1 minute. While a creature is poisoned in this way, it is stunned. Afflicted creatures can make a new saving throw at the end of each of their turns, ending the poisoned effect on a success.


Hardy plants that grow in areas with poor soil but abundant animal life, some plants turn carnivorous. Whereas their smaller kin supplement their growth by catching insects, giant carnivorous plants do the same with animals, humanoids, and anything else foolish enough to draw too near. Given that their prey is generally much smarter than insects, these deadly plants have evolved into much more aggressive hunters than their tiny cousins.

Flytrap. Local legends call this plant names like “mancatcher,” “snapperjaw plant,” “dragonleaf plant,” “cowbiter,” and “green gulper,” but adventurers know it simply as the giant flytrap. A giant flytrap’s stalks are 20 feet long, but generally sprawl relatively close to the central mass-a set of full-grown flytrap jaws is 7 feet across. A giant flytrap weighs 9,000 pounds.

Giant flytraps can lumber slowly along the ground, using their writhing roots like tentacles to relocate to more populous hunting grounds, they are quite canny at blending in with the surrounding foliage. A giant flytrap’s jaws and stalks are swift-moving-it reaches out and snaps at passersby with lightning speed. The plant itself even has a modicum of intelligence, and is capable of limited tactical choices, such as knowing when to break off an attack against a powerful foe.

Pitcher Plant. A single petal hovers above the opening of a giant pitcher plant, with a bulb larger than a full-grown human. The petal acts as a lid above rows of jagged spines that fold inward, overlapping each other almost like shark’s teeth. As soon as a victim comes near this maw, the overhanging petal slams down and the flower rapidly constricts. Its spines gnaw upon the captured prey, drawing it into the large, hollow pitcher to be dissolved in sweet-scented but acidic and toxic nectar. Because monstrous pitcher plants gain their nutrients from decomposing organisms, the plant is nearly rootless and moves about by extending and retracting four thick clusters of rootlike shoots. Giant pitcher plants typically grow between 8 to 10 feet tall and weigh 320 pounds.

Sundew. Giant sundews use their shallow but sturdy roots to creep through boggy environments, slamming targets with its thick, leaflike fronds, each of which is covered with globules of sticky, acidic goo. The giant sundew exudes an unmistakable scent of honey-an attractive odor that often proves irresistible to nearby creatures until they find themselves stuck fast and slowly dissolved and digested in the sundews deadly fronds. Although the giant sundew is not quite a mindless monstrosity, its intellect is barely more than instinctive, and it has little ability to discern between allies and enemies, though if it encounters creatures immune to acid or adhesive qualities, the sundew is smart enough to choose other targets. A full-grown giant sundew can reach a height of over 20 feet and weighs 4,000 pounds.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

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