Carrière

Medium undead, lawful Neutral

Armor Class 13 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 0 ft., fly 50 ft. (hover)

STR DEX CON INT WIS CHA
1 (-5) 13 (+1) 12 (+1) 13 (+1) 16 (+3) 14 (+2)

Skills Insight +5
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 13
Languages Understands all languages it knew in life but can only speak via Limited Telepathy (see below)
Challenge 2 (450 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Aura of Fear. Any Beast or Humanoid that starts its turn within 10 feet of the carrière while it is visible must attempt a DC 12 Wisdom saving throw. On a failure, until the end of the creature’s next turn, it is frightened and has disadvantage on Charisma checks. Creatures that have rolled a Charisma (Deception) check within the past minute have disadvantage on the saving throw.
  • Consume Life. If the carrière deals damage to a creature that is frightened or has rolled a Charisma (Deception) check within the past minute, after the damage is dealt, the carrière can force the target to roll a DC 11 Wisdom saving throw. On a failure, the creature drops to 0 hit points.
  • Incorporeal Movement. The carrière can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Limited Telepathy. The carrière can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn’t allow the receiving creature to telepathically respond.

ACTIONS

  • Multiattack. The carrière makes two Ectoplasmic Touch attacks.
  • Ectoplasmic Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) psychic damage, and the target is covered in a slimy residue that reduces its speed by 10 feet until the end of its next turn.

BONUS ACTIONS

  • Innate Invisibility. The carrière goes from being invisible to being visible, or vice versa.

ABOUT

A carrière is a vengeful ghost that targets false mediums, phony priests, or those who falsely claim to commune with the dead. Frequently appearing at hoax séances to attack the participants, the carrière turns the fantasies created by the false medium into terrifying and deadly realities. The carrière often appears either as the ghostly form of a person the medium is feigning to attempt to contact, someone the medium knew in life, or a famous person from history that the medium would know. Once the carrière appears it slaughters the medium first, then locks the doors and windows within the room to trap everyone else within. After they have been trapped, this dreadful apparition takes the form of the helpless séance atiendees’ fallen loved ones and drains the lifeforce from them, one by one.

In addition to its very presence turning someone’s blood cold, the carrière has many ways to torment and kill its victims beyond simply taking the form of fallen loved ones. It sends the voices of deceased family into the minds of its victims using its telepathy, dritis through walls and covers its victims with thick ectoplasm, and worst of all, drinks the life of those who fear it. While not as powerful as other ghosts, the carrière makes up for its lack of power with its cruelty and malice.

Section 15: Copyright Notice

Grizelda’s Guide to Ghost Hunting Copyright 2022 Scoundrel Game Labs; Author(s) T.A. Gray, Jeremy Forbing, Andrew Marquis, Darren Kenney, Sven Truckenbrodt, DMBen.

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