5e SRD >Creatures >

Carrion Claw

Large monstrosity, neutral evil

Armor Class 14 (natural armor)
Hit Points 135 (18d10 + 36)
Speed 40 ft., climb 40 ft.

18 (+4) 14 (+2) 14 (+2) 4 (-3) 12 (+1) 11 (+0)

Skills Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Challenge 9 (5,000 XP)

Special Traits

  • Spider Climb. The carrion claw can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Magical Light Sensitivity. While within an area illuminated by magical light, the carrion claw has disadvantage on attack rolls, and opponents have advantage on attack rolls against it.


  • Multiattack. The carrion claw makes one bite attack and three claw attacks.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature other than undead, it must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 +4) slashing damage.


This insect-like horror has six large, spear-like legs and a poison bite. It crawls about on hundreds of legs, using its six spears to impale victims which it then bites. It resembles a centipede. Its body is covered with tiny hair-like barbs that allow this creature to grapple a man-sized or smaller opponent.

Carrion claws have a preferential taste for elf flesh and seek to attack and eat elves before other opponents. It does not like halfling flesh and kills but does not devour them.

The creature can climb any surface, even hanging upside down from the ceiling if desired. The carrion claw is terrified of and hates magical light.

Carrion claws hunt in packs, with one claw feigning injury on a floor, while the rest of its pack circle prey along the walls and ceiling to drop and attack with surprise.

Carrion claws are used by drow to hunt down elves frequenting their underground lairs. Forward posts of the dark elves usually have up to a dozen carrion claws used for shock troops against elven incursions.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb