Carrion Crow

Tiny beast, unaligned

Armor Class 13
Hit Points 21 (6d4+6)
Speed 10 ft., fly 50 ft.

5 (-3) 16 (+3) 13 (+1) 2 (-4) 13 (+1) 10 (+0)

Skills Perception +3, Stealth +5
Damage Resistances poison
Condition Immunities poisoned
Senses passive Perception 13
Languages understands Common but can’t speak
Challenge 1/2 (100 XP)

Special Traits

  • Mimicry. The carrion crow can mimic complex sounds it has heard, such as a specific person speaking, a bugle call, or various animal calls. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.


  • Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage and the target must succeed on a DC 13 Constitution saving throw or lose 1 hit point each round from blood loss until it receives magical healing or until the target or an ally succeeds on a DC 10 Wisdom check to stop the bleeding.
  • Shriek. As an action, the carrion crow emits a raucous caw. Any creature other than a carrion crow within 10 feet of the carrion crow must succeed on a DC 13 Wisdom saving throw or be frightened until the start of the creature’s next turn. On a successful saving throw, a creature is immune to the shriek of any carrion crow for 1 hour.


Feasting on the hearts of fallen evil warriors on battlefields has corrupted these crows. They resemble normal crows, but they are easily distinguished by their rust-colored, barbed beaks and a patch of feathers on their breasts of the same color. Sometimes, carrion crows use their mimicry to lure animals and people into danger, in hopes of having more dead meat on which to feast.

Evil spellcasters find carrion crows to be capable familiars. The creatures are happy to serve a master if they are provided with a steady supply of dead flesh and blood.

Section 15: Copyright Notice

Deep Magic for 5th Edition © 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.